Well, I forgot 3-D design class was canceled this morning and got up early even though I didn’t have to. So I suppose there’s nothing for it but to write a blog post. Huzzah for unexpected free time!
Anyway, after reading Rich Burlew’s excellent series of articles about designing a D&D campaign setting (which can be found here: http://www.giantitp.com/Gaming.html; it’s the “New World” series), I felt inspired to write about my own world building techniques and theories. Now, I’ve been building worlds since I was knee-high to a fairy dragon. World building is what got me interested in writing stories, in the first place. I had all these worlds I’d made up; I needed stories to put in them, didn’t I? I’ve drifted away from world building a little in my current works, but it’s still an integral process to any fantasy story, be it novel, game, or movie–and it’s quite fun, as well!
A bit of history: So the very first world I built didn’t start out as a world; it started as an island. I’ve always been fascinated with dinosaurs, and after seeing an ad in the newspaper for that old Dinotopia TV show, I was inspired to create my own Dinotopia. I hadn’t read the original books or seen the show, but the idea appealed to me so much that I spent months building my own world of dinosaurs and humans. By the time the original island had grown to the size of a continent, I decided it needed its own world. I made up several more continents and tossed them all together, started coming up with an overarching history for the place… of course, the Dinotopia continent (the name of which became Dunor), was still the center of the world. That world went through so many permutations… in its current incarnation, it has been combined with another world of mine, Shadowglade, and the overall world is called Stella Aetherium.
Anyway, that’s a pretty haphazard way to build a world. I’ve learned a thing or two about the process since then, and while I’m definitely not the most talented or creative world builder around, I thought I’d share some of my experience. So there’s any number of starting points for a world. Maybe you need someplace to set your new story idea that features martial arts master gnome and a gentleman dragon; maybe you wanted to explore your obscure theories about the development of ancient democracies in a fictional setting. I shall assume, for the purposes of these articles, that we are creating a world simply because we want to, without the intention of setting a particular story there or really doing much of anything with it (though I may discuss integrating stories into the world in a later post).
The first thing to figure out is what kind of world you’re working with, or what genre it is. Is it a steampunk world? A far-future version of earth? An alien planet? A high fantasy world filled with elves and dwarves and dark lords? Each of those will determine various and sundry things about the world; of course there’s many other sorts of worlds, nearly infinite permutations. I think I’ll build a world from the ground up in these articles, for the purposes of demonstration. So let’s see… hm… my initial thought is to make this a fantasy/sci-fi blend world, featuring gnomes, a beautiful, vast, and intricate underground, and an extremely hostile surface. This is the first thing that jumped into my head after a minute or so of thought, so I’ll just run with it. I think it’s good not to spend too much time on the initial concept. If you were making a world to put stories in, or for a campaign setting in an RPG, or some other more serious purpose, then you’d probably want to come up with several ideas, write them down, and pick two or three that you like best–I’ve found that combining two or more base concept ideas often makes for a more vibrant world. Variety is good!
Okay, so the next step is geography and the general universe around the world. I think a bloated, ancient, scarlet sun would be appropriate for this place. There’s five other planets in its solar system, all gas giants, one of which is fairly large in the night sky. The planet has four moons, but only one of them is very large. Now, the world has a hostile surface… I’m thinking a lot of desert, but cold desert. A good deal of craggy stones. Vast, rocky basins which were once lakes and seas. Perhaps some poisonous oceans? I like that idea, so I’ll stick with it. Maybe all the water found on the surface is poisonous, and the only thing safe to drink is the springs that bubble up from underground. I’m going to say that there are four continents in the world: a small, icy one at the north pole, a much bigger one south of that, and two smaller continents, sort of circling each other, in the east. I think there will also be a whole lot of floating islands, which obviously won’t have any water safe to drink on them, but are rich in certain other resources. At this point, I find it useful to draw a basic map. It really helps to get the structure of the world cemented in your mind, and can lead to a lot of geographical information that would’ve been much harder to come up with without it. So, let’s do that…
And there you have the most basic map of the world. Now for the underground. I won’t bother drawing a map for that at this point, because it’d be way too complicated, what with all the tunnels and caverns. The underground is going to be really different from the surface. It’s vibrant. It’s alive. It’s magical. I’m seeing someplace with a lot of glowing fungi and crystal formations. Maybe something a bit like Journey To the Center of the Earth, with huge open caverns that have lakes and oceans, animals, some sort of light source. The underground seems like the place where the fantasy side of this sci-fi/fantasy blend world is going to come in.
I think that’s enough for this first article. We’ve got the world defined in broad strokes; now it’s going to be time to start determining what sort of life lives on it. Gnomes, of course, but who knows what else might be there? Now, remember, it’s best not to think too hard in this stage. Just brainstorm, write down whatever ideas come to mind, start assembling the basic framework of the world. At this point, it doesn’t have much flavor, but there are definitely some suggestions of heart and life.
Anyway, I hope this will be helpful for some people, or at least interesting. Until next time!